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Hi all, I was trying to emulate NSObject’s retain count in C++ (off topic? I hope not)… I soon came up with:

#define N_ALLOC_INIT(class) (class *) class::alloc ()->init ()

#define N_BASE_CLASS(name)
static id alloc () { return new name; }

class NObject; typedef NObject * id;

class NObject { public:

virtual id init (); virtual void dealloc ();

id retain (); void release ();

unsigned int getRetainCount ();


unsigned int retainCount; };

static inline void NSafeRelease (id object) { if (object != NULL) object->release (); }


NObject::init () { return this; }

….. (the obvious) ………

The problem is (now) about init methods in subclasses:

id NASubclass::init () { objectA = N_ALLOC_INIT (NObjectA); objectB = N_ALLOC_INIT (NObjectB); …… objectF = N_ALLOC_INIT (NObjectF);

return NObject::init (); }

void NASubclass::dealloc () { ………. NSafeRelease (objectB); NSafeRelease (objectA); NObject::dealloc (); }

If I wanted the object to automatically release itself inside method init if one of its own objects failed to initialize (being NULL) I would come up with ugly code in init methods:


id NASubclass::init () { ….. objectF = ……

if (objectA != NULL && objectB != ……………………………..) return NObject::init (); else { release (); return NULL; } }

Any elegant solution ? Cocoa ppl should be used to them :) Anyone? Thx

– peacha

I tried to make a neater solution, but it failed. – KritTer

I was able to see, but not to reply to it in time (my provider SUXXX) Thanks anyway, even though I still have that init “doubt”….. What about your implementation of delete calling C’s stdlib free: would it –always– work for stack allocated objects (even though I’m not going to support them, just curiosity)?

– peacha

I was trying to stop stack allocation, leaving only heap alloc, but that’s impossible. I also couldn’t implement deletion properly because the destructor for the object is called before operator delete, so the object was going squiffy even if it was retained. All in all, I decided to throw in the towel.

– KritTer