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I’ve decided to release the source code for my latest Cocoa game under the GNU GPL License. You can get it at:

It’s not very elegant, but I’m still learning…

Things the game does that may be useful:

*Creates a window (may be full screen) with an opengl context. *Implements a kind of “tile world” with quads and textures. *Handles Mouse and Keyboard events. *Uses NSDate objects to examine frame rates and adapts game physics and speed. *Some simple particle effects *Uses the Class QTSoundFilePlayer by Kurt Revis to play mp3 sound files.


Good initiative!