Describe InitWithFrameNSOpenGL here.
Any particular reason why my custom NSOpenGLView is not getting it’s (id)initWithFrame:(NSRect)frameRect method called? All my other overriden methods are getting called just fine (like mouseDown:, keyDown:). I know it’s something simple, but I can’t figure it out.
The general answer: Read up on the concept of Designated Initializer. http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaObjects/Articles/ObjectCreation.html
Initializing an NSOpenGLView � initWithFrame:pixelFormat: Initializes a newly allocated NSOpenGLView with frameRect as its frame rectangle and format as its pixel format.
The specific answer: (Are you using a custom view or an NSOpenGLView with Interface Builder ?) See also http://developer.apple.com/qa/qa2004/qa1167.html