Xcode is telling me that NSArray doesn’t respond to arrayWithContentsOfFile:? You know, that method that you can find in NSArray’s documentation? (Editor’s note: selective boldfacing of this thread makes it more educational, and less snarky.)
How are you calling it? It’s likely either a misspelling, conceivably a failure to import <Cocoa/Cocoa.h> or, if you’re new at this, a misunderstanding of class vs. instance methods.
A little “tough love” here: Posting a sarcastic question about an error message you’re getting and then not showing us any code is not a good way to get answers. We can’t really respond unless we can see what code is causing the compiler to be upset.
see also HowToAskQuestions
As it turns out, it was because only AppKit.h was being imported, I actually fixed it before reading this, and at the time that I posted, I was really pissed because of other problems the app was having, and I didn’t even think about it.
Retain-Release problem in an NSArray of NSString (formerly entitled IA**‘mMissingSomething)
My controller object has a property defined as:
I have a series of NSButton objects that are connected to the following method:
All connections have been made. Here’s the problem:
-The NSLog() call executes fine. -The line [selectedPersonField setStringValue: @”Phil”]; executes fine. -The line [detailsField setStringValue: employeeDetailsArray]; crashes (exited due to signal 10 (SIGBUS)
To complicate matters:
What am I not getting?
If your IBAction method calls the non-IBAction method does it work? Could it have anything to do with the auto release pool? – DaveTauzell
Are you positive that employeeDetailsArray has been initialized before use? Debug the program, and when SIGBUS happens, go back up to your method (or you could just put a breakpoint there) and check to make sure you’ve got a valid value in there. –KevinPerry
Thanks for the reply.
It does NOT work when I have my IBAction method call the other. That’s another thing that puzzles me. I admit, I’m not familiar with the debugger and now’s a great time to look into it. And yes, I’m quite sure the array is getting initialized prior to use. After all, it does work when I access it from other methods.
Nevermind. Solved it. I guess the array elements were getting destroyed at some point and I had my retain in the wrong place. It will be a while before I get a clear handle on garbage collection, I’m sure.
No, the above code is correct and besides, every element in the array is an NSString pointer, which is the only way to refer to Objective-C objects. Each index in the array will point to an NSString (i.e. an NSString *) and when obtained with the array[i] notation will act just like an NSString *. –KevinPerry
Indeed, it’s not too different from any other situation you’re using nested references–a bit of a headache but manageable as long as you know how deep you can go.
Now, perhaps we need a comprehensive and comprehensible list of SIGs on here somewhere. The machine’s giving you info by what signal it sends, so it’d be wise to pay attention to it. I think SIGBUS usually means “something got released behind your back” or for me, “you’re using autorelease improperly again, doofus–retain things when you need to guarantee their survival!”
see also SignalsSentOnCrash
see also MemoryManagement