Does anyone know how to get the texture window color? I know that you can get it using windowBackgroundColor when the window already has texture bgd, but is there any way to get it when you have a pinstripe window?
You could always create an invisible window with General/NSTexturedBackgroundWindowMask and get the color from that.
I was wondering, if I could somehow get the color as data, and save it in a plist inside the bundle?
[window backgroundColor] returns a General/NSColor object, you can archive that with General/NSArchiver and save it.
Keep in mind that the texture is copyrighted artwork, so you don’t have the right to distribute it.
So General/PerversionTracker is in deep trouble! :)
When I posted this way back when, the purpose was to use the color to draw it in an General/NSView subclass that was messing up the texture background below it.